Inquiry
This is the category to apply to your Inquiry posts.
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Inquiry Post 4: What Digital Literacy Can Do to Reduce the Harms of Online Gambling
For the final parts of the inquiry, I started thinking less about the problem itself and more about what people can actually do in response to it. Up to this point, most of my inquiry has been about the harms, the design features, and the way gambling gets normalized online. Now I feel like my…
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Inquiry Post 3: Young Adults, Normalization, and Vulnerability in Digital Spaces
For this part of my inquiry, I focused more on who is being affected most by online gambling and why. At first I was looking at gambling harm in a pretty broad way, but now I am getting more interested in how digital spaces make it feel normal for younger users. What made this part…
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Inquiry Post 2: Persuasive Design and How Online Gambling Platforms Pull People In
For this part of my inquiry, I focused more on platform design. I wanted to understand how online gambling actually works once someone is already on the app or website. The more I looked into it, the more I felt like the harm is not about gambling itself. The way digital platforms make it feel…
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Inquiry Post 1: Why I Chose Online Gambling
For my digital literacy inquiry project, I chose to look at the harms of online gambling. Sports betting ads are everywhere now. They show up during games, on social media, on streaming platforms, and even in apps that are not really about gambling at all. The more I started paying attention, the more I realized…